Abstract
Virtual reality ("VR") technologies allow users to experience three-dimensional, multi-sensory environments ("virtual worlds"). This new and rapidly-developing technological platform is promising, but does not come without legal challenges. Issues regarding copyrights for virtual worlds and creations within those worlds can be expected. This article involves an exploration into potential application of copyright law to virtual reality technologies, focusing on what might be protected by copyright, potential infringement challenges, and how enforcement of these copyrights might play out for both users and developers.
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Metadata
- Subject
Intellectual Property Law
Science and Technology Law
- Journal title
Boston College Intellectual Property and Technology Forum
- Volume
2017
- Pagination
1-13
- Date submitted
29 November 2022
- Related URL